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OpenRM Scene Graph is a developers toolkit that implements a scene graph API, and which uses OpenGL for hardware accelerated rendering. OpenRM is intended to be used to construct high performance, portable graphics and scientific visualization applications on Unix/Linux/Windows platforms. It supports parallelism at several levels in the application, from use on distributed memory parallel platforms to single-CPU systems. at jogoscasinoonline.eu. |
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This is your source for OpenRM news and documentation, including online man pages, release notes, and information about the demonstration programs. |
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Subscribe or manage your subscription to one of the two OpenRM mailing lists. Bonus Fara Depunere |
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Access to OpenRM downloadables, including source code for OpenRM, the OpenRM demonstration programs, CAVELib+OpenRM examples, FLTK+OpenRM examples, and the RM Scene Graph Progamming Guide. |
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OpenRM news, views, announcements, gossip... |
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The SourceForge/OpenRM project portal. |
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OpenRM is licensed under LGPL, while the OpenRM demonstration programs are licensed under GPL. Please visit this page for more details. |
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OpenRM would not be possible without the support or involvement of the following organizations.
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R3vis Corporation is the original source code contributor, and provides commercial OpenRM support, custom R&D;, consulting and porting. slot machine |
Project hosting. |
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The OpenGL.org Website has lots of useful information related to OpenGL.They should be your first stop for OpenGL-related questions, news and announcements. kolikkopelit |
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The U.S. Department of Energy funded work on OpenRM Scene Graph through the Small Business Innovation Research (SBIR) program under grant numbers DE-FG03-00ER83083 and DE-FG03-02ER83443.We gratefully acknowledge their support. Online Casino Deutsch |
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This page last modified -- March-2020 |